WORKS
ペーパーマリオRPG [Nintendo Direct 2023.9.14]
GRANBLUE FANTASY: Relink – ファイナルトレーラー
『BIOHAZARD RE:4 Separate Ways』 Launch Trailer
『BIOHAZARD RE:4』 3rd Trailer
『ヴァルキリーエリュシオン(VALKYRIE ELYSIUM)』トレーラー#2
【公式】『ポケットモンスター ブリリアントダイヤモンド・シャイニングパール』FINAL PV
紡ギ箱~第2節~ イメージムービー
【スマブラSP】追加Miiファイターコスチューム 第4弾 紹介映像
SERVICE
Everything about sound
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Construction the best sound of the worldview for the work (collaboration with the game director)
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Requirement definition and specification creation (We will undertake all sound related material creation)
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Direction Quality control, process control, budget control, communication inside and outside the team
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Asset production
SE production / BGM production / Voice list creation / Voice recording / Foley recording / MA / Lyrics / Recording (vocals, musical instruments) / Soundtrack production -
Improvements for system extensions / efficiency and quality retention in cooperation with the corresponding / programmer to assets implementations game flow and mounting design / various game engines and middleware that in view of the sound effect of
Care about the GAME first
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Our sound can effect the games powerful
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We have know-how to improve quality from many years of experience
High quality implementation
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We believe game's quality can be improved by implementation
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Interactive control is an essential era. Interactive music is linked to the video, and contributes greatly to improving the effect.
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Not just to implement, we will continue to improve with the aim of directing surface and quality improvement
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No need to prepare sample sounds
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I think it is important to get involved from where to think what kind of sound is needed
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After discussing the work thoroughly, let's check the implemented sound in the game flow and discuss
Outside sound department
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As an external sound department of your company, we will correspond for a period
Sound management consulting
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We support to cultivate talented sound team .
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If you don't know where to ask , we are here to answer your questions such as outsource management
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We will help you building the new workflows such as equipment selection, mastering techniques, and guidance for creating intermediate tools.
Middleware introduction support
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We can support you implementing world standard Audio Kinetic's "Wwise" .
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Of course it is okay with CRI middleware as well
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Our survise can be very flexible such as supporting for advanced technologies such as VR and Dolby Atmos as well as surround
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Compatible with various game engines (Unity / Unreal Engine / original engine)
Sound porting support
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Porting from smartphones to stationary machines, sound porting from old hardware to next-generation hardware, etc.
CREATOR
Masami Ueda
CEO / Technical Audio Director / Implementer / Music Composer
Joined Capcom in 1995, followed by her works at Clover Studio and PlatinumGames.
He founded MIYABI GAME AUDIO INC. and took up the post of CEO.
Some of the popular game titles he has worked with include, Resident Evil 4 Separate Ways (2023), Resident Evil 3, Super Smash Bros. Ultimate, NieR:Automata (implementation only), Bayonetta 1-2, Okami, Resident Evil 1-3, and Devil May Cry.
NieR:Automata won the grand prize in the CEDEC 2017 sound category for its interactive music direction that interprets the game world and the commercial success of the musical works. Responsible for the implementation of almost every title she has been involved with, and ported games to many consoles. As a sound manager, he has directed works himself, as well as developed and managed outsourcing.
Takayasu Sodeoka
Managing Director / Audio Director / Music Composer
Joined Tecmo in 1998 and later worked for PlatinumGames, before joining MIYABI GAME AUDIO INC. as a managing director.
He has worked with Resident Evil 3, Resident Evil 7 biohazard - End of Zoe, Bayonetta 1-2, and many other game titles. He acted as the Audio Director of Logres: Japanese RPG and Logres Stories. The full-orchestra recording for Rygar: The Legendary Adventure earned him the G.A.N.G. Awards and AIAS MUSIC OF THE YEAR nomination.
Kentaro Nakagoshi
Audio Director / Senior Sound Designer
Joined SCE in 1998, where he worked with Gran Turismo series, Lifeline, Fantavision, and other game titles.
After working for Basiscape, he joined PlatinumGames as the Lead Sound Designer. His works include sound design for Resident Evil 4 Separate Ways (2023), ASTRAL CHAIN (2019) and Metal Gear Rising Revengeance (2013).
Erina Niwa
Music composer
Joined Capcom in 2006 and later worked for PlatinumGames, before joining MIYABI GAME AUDIO INC.
She acted as the Lead Composer for VANQUISH (2010) and also worked with Resident Evil 4 Separate Ways (2023), "Pokémon Brilliant Diamond & Shining Pearl" (2021), Logres Stories (2019), Logres: Japanese RPG (2013) and Bayonetta. Her outstanding composition skills have adorned many prominent games.
Keisei Harada
Sound Designer / Music Composer
Worked with Resident Evil 4 Separate Ways (2023), "Pokémon Brilliant Diamond & Shining Pearl" (2021), Logres Stories (2019) and several other titles.
He is multi-talented in the fields of music production, sound effects production, and implementation using middleware.
Hirotaka Nakagawa
Sound Designer
He received multiple awards for sound design, including the Excellence Award at "Japan Game Awards 2020 Amateur Division" and the Jury Award at "Game Creator's Koshien 2020 , while he was a student of HAL. " He currently works on qualification for the Wwise Certification, he is also an expert of the synthesizers and foley.
At our company, as a specialist of interactive audio software,
In order to improve our knowledge and skills, we are actively acquiring the Wwise skill certification.
Wwise is a trademark of Audiokinetic Inc. © 2024 All rights reserved.
ABOUT
company name
location
Officer
Date of establishment
Capital
Correspondent bank
MIYABI GAME AUDIO INC.
1-3-2-203 Koraibashi, Chuo-ku, Osaka 541-0043, Japan
CEO : Masami Ueda
Director : Takayasu Sodeoka
December 7, 2018
3 million yen
Mitsubishi UFJ Bank/Sumishin SBI Net Bank
Nearest station
3 minutes walk from Exit 4 of Kitahama Station on the Osaka Metro Sakaisuji Line
3-minute walk from Exit 30 of Kitahama Station on the Keihan Main Line
RECRUIT
We are looking for members to work with us!
Sound programmer
Sound designer
Music composer
Functional requirements
High sound direction ability
Those who can handle middleware such as CRI and Wwise
CONTACT
Job request/recruitment question
Please feel free to contact us