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Direction + Implementation + Design

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MIYABI GAME AUDIO INC.

 

​Since 2018

- NOW LOADING -

 

WORKS

Granblue Fantasy: Relink

Granblue Fantasy: Relink

We worked on charge of Wwise implementation, direction of external composers, and sound design for some players and enemies for "Granblue Fantasy: Relink" released on 2024.2.1. © Cygames, Inc.

RESIDENT EVIL™ 4 SEPARATE WAYS

RESIDENT EVIL™ 4 SEPARATE WAYS

We worked on sound production and Wwise implementation for "RESIDENT EVIL 4 SEPARATE WAYS" released on 2023.9.21. ©CAPCOM CO., LTD. 2005, 2023 ALL RIGHTS RESERVED.

RESIDENT EVIL™ 4

RESIDENT EVIL™ 4

We worked on partially in charge of sound design and Wwise implementation for "RESIDENT EVIL 4" released on 2023.3.24. We worked on sound design and Wwise implementation for "The Mercenaries" delivered on 2023.4.7. ©CAPCOM CO., LTD. 2005, 2023 ALL RIGHTS RESERVED.

IZON.

IZON.

We worked on charge of sound design and MA for the image movie for "IZON." delivered on November 18, 2022. © Yoshi. © Kodansha Ltd. All Rights Reserved.

Bayonetta 3

Bayonetta 3

Masami Ueda and Takayasu Sodeoka coordinated the musicians for the live recording of the song "The Gates Of Hell" for "Bayonetta 3" released on October 28, 2022. © Nintendo © SEGA Published by Nintendo

STAR OCEAN THE DEVINE FORCE

STAR OCEAN THE DEVINE FORCE

We worked on foley production and implementation of some cutscenes in "STAR OCEAN THE DEVINE FORCE" released on October 27, 2022. © 2022 SQUARE ENIX CO., LTD. All Rights Reserved. Developed by tri-Ace Inc. CHARACTER DESIGN:akiman

Valkyrie Elysium

Valkyrie Elysium

We worked on interactive music supervision and implementing music with Wwise for "Valkyrie Elysium" released on September 29, 2022. © 2022 SQUARE ENIX CO., LTD. All Rights Reserved.

Pokémon Brilliant Diamond & Shining Pearl

Pokémon Brilliant Diamond & Shining Pearl

We worked on sound planning and Wwise / Unity implementation for "Pokémon Brilliant Diamond & Shining Pearl" released on November 19, 2021. © 2021 Pokémon. © 1995-2021 Nintendo / Creatures Inc. / GAME FREAK inc. "Pokémon Brilliant Diamond" "Pokémon Shining Pearl" are developed by ILCA,Inc. Pocket Monsters, Pokemon and Pokémon are registered trademarks of Nintendo / Creatures Inc. / GAME FREAK inc. Nintendo Switch logo and Nintendo Switch are trademarks of Nintendo.

tsumugibako -Section 2-

tsumugibako -Section 2-

We worked on sound design and MA for the image movie of "tsumugibako -Section 2-" delivered on November 11, 2021. © Yoshi. © SO-TA

SUPER SMASH BROS. ULTIMATE

SUPER SMASH BROS. ULTIMATE

Masami Ueda arranged the music for the additional content "Banquet of Nature: Samurai Shodown" of Terry Bogard of "SUPER SMASH BROS. ULTIMATE" delivered on November 6, 2019. © 2018 Nintendo Original Game: © Nintendo / HAL Laboratory, Inc. Characters: © Nintendo / HAL Laboratory, Inc. / Pokémon. / Creatures Inc. / GAME FREAK inc. / SHIGESATO ITOI / APE inc. / INTELLIGENT SYSTEMS / Konami Digital Entertain

Logless Story (Stories)

Logless Story (Stories)

We worked on all sounds (sound direction, BGM/SE production, Unity implementation) of "Logless Story (Stories)" released on September 18, 2019.​ ​ © Marvelous Inc. Aiming Inc.

WORKS

All movie
GRANBLUE FANTASY: Relink – ファイナルトレーラー

GRANBLUE FANTASY: Relink – ファイナルトレーラー

02:02
Play Video
『BIOHAZARD RE:4 Separate Ways』 Launch Trailer

『BIOHAZARD RE:4 Separate Ways』 Launch Trailer

02:04
Play Video
『BIOHAZARD RE:4』 3rd Trailer

『BIOHAZARD RE:4』 3rd Trailer

02:27
Play Video
共依存アクションゲーム「IZON.」特報

共依存アクションゲーム「IZON.」特報

01:09
Play Video
『ヴァルキリーエリュシオン(VALKYRIE ELYSIUM)』トレーラー#2

『ヴァルキリーエリュシオン(VALKYRIE ELYSIUM)』トレーラー#2

03:05
Play Video
【公式】『ポケットモンスター ブリリアントダイヤモンド・シャイニングパール』FINAL PV

【公式】『ポケットモンスター ブリリアントダイヤモンド・シャイニングパール』FINAL PV

02:45
Play Video
紡ギ箱~第2節~ イメージムービー

紡ギ箱~第2節~ イメージムービー

04:13
Play Video
【スマブラSP】追加Miiファイターコスチューム 第4弾 紹介映像

【スマブラSP】追加Miiファイターコスチューム 第4弾 紹介映像

01:45
Play Video

 

SERVICE

Everything about sound

  • Construction the best sound of the worldview for the work (collaboration with the game director)

  • Requirement definition and specification creation (We will undertake all sound related material creation)

  • Direction Quality control, process control, budget control, communication inside and outside the team

  • Asset production
    SE production / BGM production / Voice list creation / Voice recording / Foley recording / MA /
    Lyrics / Recording (vocals, musical instruments) / Soundtrack production

  • Improvements for system extensions / efficiency and quality retention in cooperation with the corresponding / programmer to assets implementations game flow and mounting design / various game engines and middleware that in view of the sound effect of

 

Care about the GAME first

  • Our sound can effect the games powerful

  • We have know-how to improve quality from many years of experience

 

High quality implementation

  • We believe game's quality can be improved by implementation

    • Interactive control is an essential era. Interactive music is linked to the video, and contributes greatly to improving the effect.

    • Not just to implement, we will continue to improve with the aim of directing surface and quality improvement

No need to prepare sample sounds

  • I think it is important to get involved from where to think what kind of sound is needed

  • After discussing the work thoroughly, let's check the implemented sound in the game flow and discuss

Outside sound department

  • As an external sound department of your company, we will correspond for a period

 

Sound management consulting

  • We support to cultivate talented sound team .

  • If you don't know where to ask , we are here to answer your questions such as outsource management

  • We will help you building the new workflows such as equipment selection, mastering techniques, and guidance for creating intermediate tools.

​Middleware introduction support

  • We can support you implementing world standard Audio Kinetic's "Wwise" .

  • Of course it is okay with CRI middleware as well

  • Our survise can be very flexible such as supporting  for advanced technologies such as VR and Dolby Atmos as well as surround

  • Compatible with various game engines (Unity / Unreal Engine / original engine)
     

Sound porting support

  • Porting from smartphones to stationary machines, sound porting from old hardware to next-generation hardware, etc.

 

SERVICE

 

CREATOR

Masami Ueda

 

CEO / Technical Audio Director / Implementer / Music Composer

 

Joined Capcom in 1995, followed by her works at Clover Studio and PlatinumGames.
He founded MIYABI GAME AUDIO INC. and took up the post of CEO.
Some of the popular game titles he has worked with include, Resident Evil
 4 Separate Ways (2023), Resident Evil 3, Super Smash Bros. Ultimate, NieR:Automata (implementation only), Bayonetta 1-2, Okami, Resident Evil 1-3, and Devil May Cry. 
NieR:Automata won the grand prize in the CEDEC 2017 sound category for its interactive music direction that interprets the game world and the commercial success of the musical works. Responsible for the implementation of almost every title she has been involved with, and ported games to many consoles. As a sound manager, he has directed works himself, as well as developed and managed outsourcing.

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Takayasu Sodeoka

 

Managing Director / Audio Director / Music Composer


Joined Tecmo in 1998 and later worked for PlatinumGames, before joining MIYABI GAME AUDIO INC. as a managing director.
He has worked with Resident Evil 3, Resident Evil 7 biohazard - End of Zoe, Bayonetta 1-2, and many other game titles. He acted as the Audio Director of Logres: Japanese RPG and Logres Stories. The full-orchestra recording for Rygar: The Legendary Adventure earned him the G.A.N.G. Awards and AIAS MUSIC OF THE YEAR nomination.

 
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Kentaro Nakagoshi

  

Audio Director / Senior Sound Designer


Joined SCE in 1998, where he worked with Gran Turismo series, Lifeline, Fantavision, and other game titles.
After working for Basiscape, he joined PlatinumGames as the Lead Sound Designer. His works
include sound design for Resident Evil 4 Separate Ways (2023), ASTRAL CHAIN (2019) and Metal Gear Rising Revengeance (2013).

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Erina Niwa

 

Music composer


Joined Capcom in 2006 and later worked for PlatinumGames, before joining MIYABI GAME AUDIO INC.
She acted as the Lead Composer for VANQUISH (2010) and also worked
with Resident Evil 4 Separate Ways (2023), "Pokémon Brilliant Diamond & Shining Pearl" (2021), Logres Stories (2019), Logres: Japanese RPG (2013) and Bayonetta. Her outstanding composition skills have adorned many prominent games.

 
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Keisei Harada

  

Sound Designer / Music Composer


Worked with Resident Evil 4 Separate Ways (2023), "Pokémon Brilliant Diamond & Shining Pearl" (2021), Logres Stories (2019) and several other titles.
He is multi-talented in the fields of music production, sound effects production, and implementation using middleware.

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Hirotaka Nakagawa

  

Sound Designer

 

He received multiple awards for sound design, including the Excellence Award at "Japan Game Awards 2020 Amateur Division" and the Jury Award at "Game Creator's Koshien 2020 , while he was a student of HAL. " He currently works on qualification for the Wwise Certification, he is also an expert of the synthesizers and foley.

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At our company, as a specialist of interactive audio software,

In order to improve our knowledge and skills, we are actively acquiring the Wwise skill certification.

Wwise is a trademark of Audiokinetic Inc. © 2024 All rights reserved.

CREATOR

ABOUT

company name

location

Officer

Date of establishment

Capital

Correspondent bank

MIYABI GAME AUDIO INC. 

1-3-2-203 Koraibashi, Chuo-ku, Osaka 541-0043, Japan

CEO : Masami Ueda

Director : Takayasu Sodeoka

December 7, 2018

3 million yen

Mitsubishi UFJ Bank/Sumishin SBI Net Bank

 

 

Nearest station

  • 3 minutes walk from Exit 4 of Kitahama Station on the Osaka Metro Sakaisuji Line

  • 3-minute walk from Exit 30 of Kitahama Station on the Keihan Main Line

 

 

 

ABOUT
RECRUIT

RECRUIT

We are looking for members to work with us!

Sound programmer

Sound designer

Music composer


Functional requirements
High sound direction ability
Those who can handle middleware such as CRI and Wwise
 

CONTACT

Job request/recruitment question

Please feel free to contact us

Thank you for sending

CONTACT
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